About / Resume / Contact
www.ericrissler.com . email@example.com http://www.linkedin.com/pub/eric-rissler/8/299/22/
My name is Eric Rissler and here is a little about myself.
I am a creative professional with experience as a 3D Technical Artist and Animator, in the Entertainment industry. I am known for strong conceptual thinking, my expertise in problem identification, and an ability to persevere and develop application-ready solutions. I am a willing administrator in the background, so those in the foreground can excel; believing that team collaboration trumps personal recognition any day. I’ve also managed and produced a number of projects either professionally or as a collaborator.
I’m also very passionate about painting when I have free time. I am an avid volunteer for many local non profits- especially working with kids and the handicapped to help them develop their potential and experience art.
NIKE, Beaverton, OR 4/2017 – Present.
3D Modeling Designer – Contractor through Mainz Brady Group
• Imported, separated and prepared factory STL and IGS files for use in CMG app, sales, and marketing. Process included retopology and separation of parts in Magics and Rhino.
• Created and Developed 3D Footwear Scanning process and integrated it into the Pegasus Studio’s footwear creation process.
• Partnered with Capabilities Team to create an internal 3D Footwear Handbook enabling others to successfully operate the scanning equipment.
• Primary tools used: Maya, Rhino, Modo, FlexScan 3D, Magics, Cinema 4D, ZBrush and Photoshop.
INDEPENDENT CONTRACTOR, Portland, OR 12/2012 – 4/2017
Designer/Artist, Animation, Support
Joth Studios, Portland, OR – Lead 3D Generalist.
All aspects of 3D character modeling, rigging and animation for clients including Scopic, ALx America, Pacific Automation and One Hundred Seconds.
Rogue Creamery, Central Point, OR – Graphic designer.
Illustrated original design for product labels and holiday cards and other POP materials. Promoted products at trade shows.
Fourpoint Media, Portland, OR – Lead 3D Generalist.
Managed a team of artists during development of commercials and promotional videos for UbiVach, MergerTech and OMSI.
DeepSilver, AAU and Sony Entertainment / Sony Santa Monica Studio –
Event organizer and booth set up and takedown for Pax West and GDC shows.
Palace Dairy Farms, Grants Pass, OR –
Completed various marketing and design tasks including product labels, newspaper ads and letterhead, and created 3 trademarked product names.
Robert LaVigne Estate, Seattle, WA –
Assisted with the cataloging and indexing of an estate with 800+ art pieces for this well-known artist and set designer famous during the Beat Movement of the 50s and 60s.
Quality Assurance Tester –
For videos games from Alpha to Beta. Worked with the QA Team using PS3, PS4, Xbox and PC platforms.
INCIGHT, Portland, OR 11/2014 – 1/1/2016
Provide direct support on outreach programs and marketing strategies.
Design brochures, website, advertising and event materials.
Solve problems and trouble shoot for events such as job fairs, fundraisers and corporate empowerment events.
NGMOCO, San Francisco, CA 8/2012 – 10/2012
User Experience/Designer – Contract
Contracted to support pre-Alpha to Beta launch of Transformers™ Legends project, reporting to the Director of Design.
Rescaled, resized, and touched up over 100 cards in the Transformers™ collection, developed UI / UX layouts and created user interface buttons, icons, and other elements.
Tracked and reported quality assurance code defects and assisted in problem resolution.
Programmed game interfaces for mobile devices using Xcode, iOS, SDK, Mobage and ngCore