H2Joe

Adjunct Instructor and Project Lead reporting to a Professor of Computer Science to develop a learning curriculum to complement conventional classroom instruction.

Led team of five senior students virtually to develop an interactive video game, H2Joe, from concept through launch; three different versions, 20 levels, and challenging scaling.

Created project plan, defined student assignments, conducted reviews to meet deadlines
Led two face-to-face boot camps to build the team and accelerate effective product development, including in-game tutorial.

Received 2012 Top Computer Science SOAR Award for Innovation.
1st place, Best in show, Spring Show 2012, Video Game Development (H2Joe game)

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